ICALT 2025 Pre-conference Workshop

Broadening participation in computing is central to the goals of the IEEE Computer Society and all of its conferences. The ICALT, sponsored by the Technical Community of Learning Technology (TCLT), follows the guidance in IEEE Computer Society which support technological innovation in educational technology area. The pre-conference workshop, technical sponsored by the research team of Prof. Jon-Chao Hong, accelerate the usage of educational apps and VR systems in teaching and learning to the local K-12 teachers and students. We encourage ICALT participants to visit the workshop and have discussion with the workshop leaders regarding their success.

Note: This workshop is delivered in Chinese

Integrating VR and Educational Apps into Learning with Fun: A Path toward Game-based Learning

A formal game involves rule-based symbolic manipulation and cognitive processing, often under time constraints or competitive conditions. While games can be engaging, excessive entertainment may hinder reflection and deep learning. Fun and learning exist on a continuum—too much fun can limit cognitive development, whereas overly instructional games may fail to sustain interest. The core challenge for educational game designers is to strike an effective balance. To meet this challenge, Professor Hong’s team has developed educational apps and VR experiences that encourage students to actively construct knowledge and skills.

Professor Jon-Chao Hong, Director of the Digital Game-Based Learning Lab at National Taiwan Normal University (NTNU), has long been committed to integrating digital technologies with the learning sciences. Over the past few years, his team has developed more than 20 educational game apps and a variety of immersive VR learning systems to support students’ knowledge acquisition and skill development. In addition, Professor Hong has recently developed AIoT (Artificial Intelligence and Internet of Things) game-based learning platforms that promote cognitive engagement, social interaction, and hand-eye coordination through multiplayer collaboration and competition.

This workshop will showcase his research-driven instructional designs within virtual learning environments, highlighting how immersive technologies and educational apps can create multisensory, interactive, and future-ready educational experiences. To conclude the session, participants will engage in hands-on exploration of selected educational apps and VR systems developed by Professor Hong’s team, gaining practical insight into the pedagogical applications and learning impact.

App Information

Location

  • Room T002, Academic Main Hall (Teaching Building) at National Changhua University of Education

Time

  • 2 PM to 4 PM on July 13, 2025 (Sunday)