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Welcome to the November ’15 edition of the IEEE-TCMC (Technical Committee on Multimedia Computing) monthly mailing.
This month’s topics include:
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CFP: IEEE TCSVT SI on Group and Crowd Behavior Analysis for Intelligent Multi-camera Video Surveillance
CFP: MTAP SI on INTERACTIVE MEDIA: TECHNOLOGY AND EXPERIENCE
Call for Participation: IEEE Intl. Symp. on Multimedia
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CALL FOR PAPERS
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
Special Issue on Group and Crowd Behavior Analysis for Intelligent Multi-camera Video Surveillance
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Despite significant progress in human behaviour analysis over the past few years, most of today’s state of the art
algorithms focus on analysing individual behaviour in a simple environment monitored by a single camera.
Recently, the widespread availability of cameras and a growing need for public safety have shifted the attention of
researchers in video surveillance from individual behavior analysis to group and crowd behavior analysis in multicamera
networks. Group behavior analysis provides a novel level for describing events, which are semantically more
meaningful, highlighting barely visible relational connections among people. Crowd behavior analysis can also be
used for anomaly detection such as panic scenarios, dangerous situations, and illegal behaviors in public spaces.
Although the studies on group and crowd behavior analysis in multi-camera networks are valuable for both research
and industry, there are many fundamental problems unsolved so far, such as how to calibrate multiple cameras, how
to compute the topology of camera networks, how to detect moving objects in dynamic scenes, how to track human
across camera views, how to complement RGB and depth data for accurate human pose estimation, how to fuse
information from multiple cameras for the analysis of group and crowd behaviour, how to automatically learn
abnormal behaviour patterns, just to mention a few among a diverse range of challenges. This special issue will
provide the image/video community with a forum to present new academic research and industrial development in
intelligent multi-camera video surveillance.
Topics of interest include, but are not limited to:
– Robust multi-camera calibration
– Dynamic background subtraction
– Human tracking over multiple cameras
– Person re-identification
– Human pose estimation using RGB-D data
– Human action recognition
– Affective computing of human behaviour
– Group detection and tracking
– Collective crowd behaviours modelling and learning
– Abnormal behaviour patterns learning and detection
– Learning on big visual data in multi-camera networks
– Privacy-preserving multi-camera surveillance
– Benchmark database and evaluation
In particular, we encourage the construction and dissemination of publicly accessible databases for Group and
Crowd Behavior Analysis with Multiple Cameras.
Important Dates
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Initial Paper Submission: December 15, 2015
Initial Paper Decision: February 28, 2016
Revised Paper Submission: April 15, 2016
Revised Paper Decision: June 15, 2016
Publication Date: December 2016
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SPECIAL ISSUE ON
“INTERACTIVE MEDIA: TECHNOLOGY AND EXPERIENCE”
Springer Multimedia Tools and Applications
Editor-in-Chief: Borko Furht
Guest Editors: Britta Meixner, Rene Kaiser, Joscha Jäger, Wei Tsang Ooi, Harald Kosch
MOTIVATION
This MTAP Special Issue focuses on novel forms of interactive media experience. It will publish
recent advances regarding the shifting balance between lean-back passive TV and Web-based
media experience, and lean-forward interactivity. This shift is scientifically interesting in new
forms of collaborative content creation, controlling the media with a companion screen, and
more advanced forms of audiovisual content interaction. Therefore, new media formats and
consumption paradigms have emerged that allow for new types of interactivity. Beyond
entertainment, interactive audiovisual content has strong potential for learning and support
scenarios.
In this Special Issue we seek technological research on more active interaction with audiovisual
content, e.g. collaborative hypermedia generation, social media integration, game-like interfaces,
or intelligent storytelling and narrative engines. Solicited contributions shall deal with both
recorded and live media access. Mobile and domestic experience may be investigated.
Interesting research questions to be addressed are for instance: How can forms of (inter-)active
media access be designed to be interwoven with passive experience modes? How does the
balance between active and passive consumption affect the Quality of Experience? How can
interactivity enhance the experience of people watching together, even when they are in disjoint
locations? How can content personalization be enhanced through interactivity, and at which
abstraction level do users want to interact? What do recent studies on interaction with content
in the realm of social media sharing reveal? How can we understand how users want to use
physical devices to interact? Which requirements for content production do new forms of
interactive media imply? Which technical advances are needed to allow the industry to offer
more interactive media services?
Topics of interest are:
* Enabling technologies
o Tools/Formats/Technologies for content adaptation, rendering and converting
for a wide variety of devices and delivery channels
o Research on interactive content delivery and synchronization
o Automatic content analysis
o Authoring tools and players, especially author support
o New forms of interaction like VR goggles, wearables, and cyber-physical systems
o Approaches for interactive personalization and recommendation
o Technologies for passive experience and lean-forward interaction
* Experiences
o QoS and QoE
o Ways of interaction
o Personalized and Collaborative multimedia experience and creation
o Studies and foundations from the social sciences
o Approaches for inclusion and improved accessibility (e.g. automatic content
enhancement for special needs)
* User Interaction
o Interaction concepts and methods of feedback
o User studies that evaluate new types of content interaction (joint interaction of
groups, balance between active and passive media consumption, trends)
o Research on natural interaction techniques
o Experiments on multi-modal interaction and social signal processing, especially
gesture control and speech recognition
* Content
o New types of content (e.g. content from gaming and VR domains, adaptable
content, content of variable length, content captured by novel types of sensors)
o Recommendations, standards and formats
* Best practices in all areas listed above
* Future challenges
IMPORTANT DATES
Manuscript Submission: December 20, 2015
First Round Decision: February 15, 2016
Revised Manuscript: March 1, 2016
Second Round Decision: April 15, 2016
Revised Manuscript: May 1, 2016
Notification of Acceptance: June 1, 2016
Final Manuscript: July 1, 2016
SUBMISSION DETAILS
All the papers should be full journal length versions (18-30 pages) and follow the guidelines set
out by Multimedia Tools and Applications:
http://www.springer.com/computer/information+systems+and+applications/journal/11042
Manuscripts should be submitted online at https://www.editorialmanager.com/mtap/choosing
“INTERACTIVE MEDIA: TECHNOLOGY AND EXPERIENCE” as article type. All the papers will be
peer reviewed following the MTAP reviewing procedure.
GUEST EDITORS
Britta Meixner, University of Passau (meixner@fim.uni-passau.de)
Rene Kaiser, JOANNEUM RESEARCH (rene.kaiser@joanneum.at)
Joscha Jäger, Merz Akademie Stuttgart (joscha.jaeger@merz-akademie.de)
Wei Tsang Ooi, National University of Singapore (ooiwt@comp.nus.edu.sg)
Harald Kosch, University of Passau (harald.kosch@uni-passau.de)
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Call for Participation:
IEEE 2015 International Symposium on Multimedia (ISM)
http://www.ieeeism.com/
December 14-16, Miami, FL, USA
The symposium is the flagship conference of IEEE TCMC and features 5 keynote talks,
two plenary forums, five distinguished lectures, eight invited talks, and full/short paper
sessions and workshops.
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